sprite $CloudTPU [32x32/16] {
00000000000000000000000000000000
000000EEEEEEEEEEEEEEEEEEEE000000
00000EEEEEEEEEEEEEEEEEEEEEE00000
0000EEEEEEEEEEEEEEEEEEEEEEEE0000
0000EEEEEEEEEEEEEEEEEEEEEEEE0000
000EEEEEEEEEEEEEEEEEEEEEEEEEE000
000EEEEEEEEEEEEEEEEEEEEEEEEEE000
00EEEEEEEEEEEEEEEEEEEEEEEEEEEE00
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
0EEEEEEEEEEDAADAADAAEEEEEEEEEEE0
EEEEEEEEEEED77C77C77DEEEEEEEEEEE
EEEEEEEEEDD8000000009DEEEEEEEEEE
EEEEEEEEEA70798AA98707AEEEEEEEEE
EEEEEEEEEA70999DEBCA07AEEEEEEEEE
EEEEEEEEEDC08A9B90AA0CEEEEEEEEEE
EEEEEEEEEA70AEBD979807AEEEEEEEEE
EEEEEEEEEA70AD89CAE907AEEEEEEEEE
EEEEEEEEEDC09A7BD8DA0CEEEEEEEEEE
EEEEEEEEEA707CDEECA807AEEEEEEEEE
EEEEEEEEEA707AAAAA9007AEEEEEEEEF
EEEEEEEEEED9000000009DEEEEEEEEEE
EEEEEEEEEEED77C77C77DEEEEEEEEEEE
0EEEEEEEEEEEAAEAAEAAEEEEEEEEEEE0
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
00EEEEEEEEEEEEEEEEEEEEEEEEEEEE00
000EEEEEEEEEEEEEEEEEEEEEEEEEE000
000EEEEEEEEEEEEEEEEEEEEEEEEEE000
0000EEEEEEEEEEEEEEEEEEEEEEEE0000
0000EEEEEEEEEEEEEEEEEEEEEEEE0000
00000EEEEEEEEEEEEEEEEEEEEEE00000
000000EEEEEEEEEEEEEEEEEEEE000000
00000000000000000000000000000000
}




!define CLOUDTPU(alias) PUML_ENTITY(component,black,CloudTPU,alias,CloudTPU)

!definelong CLOUDTPU(alias,label,e_type="component",e_color="black",e_stereo="CloudTPU",e_sprite="CloudTPU")
PUML_ENTITY(e_type,e_color,e_sprite,label,alias,e_stereo)
!enddefinelong
