@startuml
class TMP_SpriteAnimator {
    Awake() : void
    OnEnable() : void
    OnDisable() : void
    + StopAllAnimations() : void
    + DoSpriteAnimation(currentCharacter:int, spriteAsset:TMP_SpriteAsset, start:int, end:int, framerate:int) : void
    DoSpriteAnimationInternal(currentCharacter:int, spriteAsset:TMP_SpriteAsset, start:int, end:int, framerate:int) : IEnumerator
}
MonoBehaviour <|-- TMP_SpriteAnimator
@enduml
