@startuml

sprite $cloud_armor [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000025520000000000000000000000
000000000000000000002566665300000000000000000000
000000000000000000366666666663000000000000000000
000000000000000146666653256666641000000000000000
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000000016643333000000333300000000000046610000000
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000000000666100033330000003666650001666000000000
000000000366400333300000033466510004663000000000
000000000066623333000000333300000026660000000000
000000000036663330000003333000000056630000000000
000000000005665300000033330000000466500000000000
000000000002666300000333300000003666100000000000
000000000000366630003333000000036663000000000000
000000000000046664023330000000466640000000000000
000000000000004666543300000015666400000000000000
000000000000000366665100000366663000000000000000
000000000000000026666641146666620000000000000000
000000000000000001466666666664000000000000000000
000000000000000000025666666510000000000000000000
000000000000000000000136631000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}



!define DEV_CLOUD_ARMOR(_alias) ENTITY(rectangle,black,android,_alias,DEV CLOUD_ARMOR)
!define DEV_CLOUD_ARMOR(_alias, _label) ENTITY(rectangle,black,android,_label, _alias,DEV CLOUD_ARMOR)
!define DEV_CLOUD_ARMOR(_alias, _label, _shape) ENTITY(_shape,black,android,_label, _alias,DEV CLOUD_ARMOR)
!define DEV_CLOUD_ARMOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,android,_label, _alias,DEV CLOUD_ARMOR)
skinparam folderBackgroundColor<<DEV CLOUD_ARMOR>> White

@enduml
