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            <body>Diagramme de séquence d'un combat : 
1 étudiant et un directeur INFO en défense, et un EII en attaque. Toutes les unités impliqués disposent de tous leurs points de vie au début du combat. Les caractéristiques comportent le bonus lié au directeur.</body>
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            <body>Récapitulatif des PV : 
EE1 : 10
DI : 5
EE1 : 10

</body>
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            <body>def = 3</body>
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            <body>def = 2</body>
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            <body>att = 3</body>
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            <body>Nombre de combat maximum = 5  (nombre compris entre 3 et 10+2)</body>
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            <body>Probabilité de réussir l'attaque 50%. L'attaque réussie. La défense perd un point de vie.</body>
          </comment>
          <comment
            Id="9d95739e-0660-4ae7-9846-6a338efc7c05">
            <body>Récapitulatif des PV : 
EE1 : 9
DI : 5
EE1 : 10

</body>
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            <body>Défense à 9/10 de ses 3 points de défense, soit 2.7 arrondie à 3. Probabilité de réussir l'attaque 50% . L'attaque réussit. La défense perd un point de vie.</body>
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          <comment
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            <body>Récapitulatif des PV : 
EE1 : 8 
DI : 5
EE1 : 10

</body>
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            <body>Défense à 8/10 de ses 3 points de défense, soit 2.4 arrondie à 2. Probabilité de réussir l'attaque 2/3*50% +50% = 83.3% . L'attaque réussit. La défense perd un point de vie.
</body>
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            <body>Récapitulatif des PV : 
EE1 : 7  
DI : 5
EE1 : 10

</body>
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            <body>Défense à 7/10 de ses 3 points de défense, soit 2.1 arrondie à 2. Probabilité de réussir l'attaque 2/3*50% +50% = 83.3% . L'attaque échoue. L'attaque perd un point de vie.
</body>
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            <body>Récapitulatif des PV : 
EE1 : 7  
DI : 5
EE1 : 9</body>
          </comment>
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            <body>Défense à 7/10 de ses 3 points de défense, soit 2.1 arrondie à 2. Attaque à 9/10 de ses points d'attaque soit 2.7 arrondie à 3. Probabilité de réussir l'attaque 2/3*50% +50% = 83.3% . L'attaque réussit. La défense perd un point de vie.
</body>
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            <body>Récapitulatif des PV : 
EE1 : 6  
DI : 5
EE1 : 9</body>
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            <body>On a atteint le nombre de combat maximum. L'unité attaquante reste sur sa case d'origine.</body>
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