@startuml
class EffectManager {
    + Load(name:string) : void
    + Unload(name:string) : void
    + Clear() : void
    + Play(name:string, parent:GameObject) : void
}
class "SingletonMonoBhv`1"<T> {
}
"SingletonMonoBhv`1" "<EffectManager>" <|-- EffectManager
@enduml
