sprite $batch [50x50/16] {
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF8888FFFF8888FFFF8888FFFFFFFFFFFFFFF
FFFFFFFFFFFFFF888888FF888888FF888888FFFFFFFFFFFFFF
FFFFFFFFFFFFF888888888888888888888888FFFFFFFFFFFFF
FFFFFFFFFFFF88888888888888888888888888FFFFFFFFFFFF
FFFFFFFFFFF8888888888888888888888888888FFFFFFFFFFF
FFFFFFFFFF888888888888888888888888888888FFFFFFFFFF
FFFFFFFFF88888888888888888888888888888888FFFFFFFFF
FFFFFFFF8888888888888888888888888888888888FFFFFFFF
FFFFFFF888888888888888888888888888888888888FFFFFFF
FFFFFF88888888888888888888888888888888888888FFFFFF
FFFFFF88888888888888888888888888888888888888FFFFFF
FFFFF8888888888888888888888888888888888888888FFFFF
FFFF888888888888888888888888888888888888888888FFFF
FFF88888888888888888888888888888888888888888888FFF
FF8888888888888888888888888888888888888888888888FF
FF8888888888888888888888888888888888888888888888FF
FF8888888888888888888888888888888888888888888888FF
FF8888888888888888888888888888888888888888888888FF
FFF88888888888888888888888888888888888888888888FFF
FFFF888888888888888888888888888888888888888888FFFF
FFFFF8888888888888888888888888888888888888888FFFFF
FFFFFF88888888888888888888888888888888888888FFFFFF
FFFFFF78888888888888888888888888888888888887FFFFFF
FFFFFFF788888888888888888888888888888888887FFFFFFF
FFFFFFFF8888888888888888888888888888888888FFFFFFFF
FFFFFFFFF88888888888888888888888888888888FFFFFFFFF
FFFFFFFFFF888888888888888888888888888888FFFFFFFFFF
FFFFFFFFFFF8888888888888888888888888888FFFFFFFFFFF
FFFFFFFFFFFF88888888888888888888888888FFFFFFFFFFFF
FFFFFFFFFFFFF888888888888888888888888FFFFFFFFFFFFF
FFFFFFFFFFFFFF888888FF888888FF888888FFFFFFFFFFFFFF
FFFFFFFFFFFFFFF8888FFFF8888FFFF8888FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
}

!define BATCH(_color)                                 SPRITE_PUT(batch, _color)
!define BATCH(_color, _scale)                         SPRITE_PUT(batch, _color, _scale)
!define BATCH(_color, _scale, _alias)                 SPRITE_ENT(  _alias, BATCH,         batch, _color, _scale)
!define BATCH(_color, _scale, _alias, _shape)         SPRITE_ENT(  _alias, BATCH,         batch, _color, _scale, _shape)
!define BATCH(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, BATCH, _label, batch, _color, _scale, _shape)
skinparam folderBackgroundColor<<BATCH>> White
