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!define MA_VECTOR_POLYGON_VARIANT(_color)                                 SPRITE_PUT(ma_vector_polygon_variant, _color)
!define MA_VECTOR_POLYGON_VARIANT(_color, _scale)                         SPRITE_PUT(ma_vector_polygon_variant, _color, _scale)
!define MA_VECTOR_POLYGON_VARIANT(_color, _scale, _alias)                 SPRITE_ENT(_alias, MA VECTOR POLYGON VARIANT, ma_vector_polygon_variant, _color, _scale)
!define MA_VECTOR_POLYGON_VARIANT(_color, _scale, _alias, _shape)         SPRITE_ENT(_alias, MA VECTOR POLYGON VARIANT, ma_vector_polygon_variant, _color, _scale, _shape)
!define MA_VECTOR_POLYGON_VARIANT(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, MA VECTOR POLYGON VARIANT, _label, ma_vector_polygon_variant, _color, _scale, _shape)
skinparam folderBackgroundColor<<MA VECTOR POLYGON VARIANT>> White
