sprite $ma_access_point [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000009FFFF30000000000000000000000002FFFF9000000
000001FFFF7000030000000000000000300007FFFF100000
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00003FFFF00009FFFF200000000002FFFF90000FFFF30000
00000EFFF60001FFF80000000000008FFF10006FFFE00000
000008FFFD00004F8000000000000008F40000DFFF800000
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0000001EFFFD100000000000000000000001DFFFE1000000
00000005FFFF600000000000000000000006FFFF50000000
000000009FF80000000000000000000000008FF900000000
000000000A8000000000000000000000000007B000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}

!define MA_ACCESS_POINT(_color)                                 SPRITE_PUT(                                   ma_access_point, _color)
!define MA_ACCESS_POINT(_color, _scale)                         SPRITE_PUT(                                   ma_access_point, _color, _scale)
!define MA_ACCESS_POINT(_color, _scale, _alias)                 SPRITE_ENT(  _alias, MA ACCESS_POINT,         ma_access_point, _color, _scale)
!define MA_ACCESS_POINT(_color, _scale, _alias, _shape)         SPRITE_ENT(  _alias, MA ACCESS_POINT,         ma_access_point, _color, _scale, _shape)
!define MA_ACCESS_POINT(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, MA ACCESS_POINT, _label, ma_access_point, _color, _scale, _shape)
skinparam folderBackgroundColor<<MA ACCESS_POINT>> White
