sprite $feather_unlock [48x48/16] {
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}

!define FEATHER_UNLOCK(_color)                                 SPRITE_PUT(                                  feather_unlock, _color)
!define FEATHER_UNLOCK(_color, _scale)                         SPRITE_PUT(                                  feather_unlock, _color, _scale)
!define FEATHER_UNLOCK(_color, _scale, _alias)                 SPRITE_ENT(  _alias, FEATHER UNLOCK,         feather_unlock, _color, _scale)
!define FEATHER_UNLOCK(_color, _scale, _alias, _shape)         SPRITE_ENT(  _alias, FEATHER UNLOCK,         feather_unlock, _color, _scale, _shape)
!define FEATHER_UNLOCK(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, FEATHER UNLOCK, _label, feather_unlock, _color, _scale, _shape)
skinparam folderBackgroundColor<<FEATHER UNLOCK>> White
