sprite $ma_vector_union [48x48/16] {
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}

!define MA_VECTOR_UNION(_color)                                 SPRITE_PUT(                                   ma_vector_union, _color)
!define MA_VECTOR_UNION(_color, _scale)                         SPRITE_PUT(                                   ma_vector_union, _color, _scale)
!define MA_VECTOR_UNION(_color, _scale, _alias)                 SPRITE_ENT(  _alias, MA VECTOR_UNION,         ma_vector_union, _color, _scale)
!define MA_VECTOR_UNION(_color, _scale, _alias, _shape)         SPRITE_ENT(  _alias, MA VECTOR_UNION,         ma_vector_union, _color, _scale, _shape)
!define MA_VECTOR_UNION(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, MA VECTOR_UNION, _label, ma_vector_union, _color, _scale, _shape)
skinparam folderBackgroundColor<<MA VECTOR_UNION>> White
