public struct Angles3 : IEquatable<Angles3>
  Attributes:
    + X : float
    + Y : float
    + Z : float
    - zero : Angles3 static
    + Zero : Angles3 static
    + operator : bool static
    + operator ! : bool static
  Methods:
    + Angles3 (float x, float y, float z)
    + Angles3 (Vector3 v)
    + ToDegrees () : Angles3
    + ToVector () : Vector3
    + FromDegrees (float x, float y, float z) : Angles3 static
    + Equals (object obj) : bool override
    + Equals (Angles3 other) : bool
    + GetHashCode () : int override
    + operator + (Angles3 value1, Angles3 value2) : Angles3 static
    + operator - (Angles3 value) : Angles3 static
    + operator - (Angles3 value1, Angles3 value2) : Angles3 static
    + operator * (Angles3 value1, Angles3 value2) : Angles3 static
    + operator * (Angles3 value, float scaleFactor) : Angles3 static
    + operator * (float scaleFactor, Angles3 value) : Angles3 static
    + operator / (Angles3 value1, Angles3 value2) : Angles3 static
    + operator / (Angles3 value, float divider) : Angles3 static
